To avoid becoming a god,
a boy must become a man
Ancaster (Andy) Crowley cared more about Dungeons & Dragons and rock and roll than he did about grades and girls. Nothing all that unusual for a high school head-banger in 1984. But something was amiss, and that something had drawn the attention of the secret council of five sorcerers and gods entrusted with maintaining the balance of power across the cosmos.
Somehow, inexplicably, Andy Crowley had been practicing magic on Earth, where magic was supposed to be impossible. There was also the matter of his destiny to conquer all reality.
From the astral plane through the Hades Annex of the United Hells; from Atlantis, the last refuge of the twice-doomed Venusians, to the throne worlds of the First Martian Solar Dynasty; and through Limbo beyond even Olympus, Asgard, Heliopolis, Heaven, and the Realm of Fey — join Andy Crowley, as he is torn from life on a quiet Corbyville riverbank and hurled beyond the periphery of magicless space into the sorcerous bedlam of the wider, wilder multiverse.
Accompany Kip Kilroy, dashing swashbuckler of Mars; the banshee, Jasco of Fey, renegade reaper of souls; and The Banjoman, Lord of Limbo, as they aid Andy in a desperate race for the most dangerous artifact in all of existence — the artifact Andy was born to possess: The Glass Grimoire.
Beyond innocent Earth, the idyllic Eden of all reality where magic doesn’t work, across Sanctuary Rim, where probability is but the plaything of sorcerers, there is a saying…
“… Somewhere in the multiverse, everything is a true story.”